After defeating a dungeon, I’d head back to town to heal up, then, instead of heading to the next story point, I’d immediately head right back to that same dungeon and beat it again, maybe even twice more, just so I could be strong enough to survive wherever I was supposed to head next. I generally don’t mind grinding I actually quite enjoy the occasional battle-binge in order to power up my crew, but I felt this game initially took it a bit too far. One of my biggest gripes about the original release was how much grinding was necessary, especially early on. The wait is finally over and, at last, Battle Chasers: Nightwar has arrived on the Switch… and it is glorious. Fans waited eagerly month after month slipped away without the announcement of a Switch release date, like evenings spent by the fireside at the Harm’s Way Inn. While I was excited to sing the praises of the Battle Chasers: Nightwar PC release in October of last year, I did so while harboring a no small bit of disappointment that the Switch release was beyond my grasp. It’s no secret that I’m a big fan of Battle Chasers, both in game and comic form. Gaming Trend reviewed Battle Chasers: Nightwar. Battlechasers presents some of the best comic book style art I've seen in a computer game. Since World of Warcraft we've seen a lot of comic style art, but few games actually seem to even come close to the quality of artwork of a modern comic book or graphic novel. The game's cut scenes also look like frames of a comic book. Even after you've seen Gully's quakefist or Red Monika's assassination attacks 100 times, they still look good. Also the animations are dramatic and memorable. Story segments are presented in scenes that actually look like they could come from the pages of comic book, and both the character models and monsters are skillfully brought to life. The characters run across beautifully hand painted backgrounds. Whether one finds the comic book style appealing or not, its well executed. I've never been one to put all too much value on presentation, but Battle Chasers really stands out here. And even though the game has procedural dungeons, crafting, and random loot, it is in many ways a nostalgic game. Battle Chasers disposes of the anime style art and child like characters of Japanese RPGsin favor of a hand drawn and painted comic book style which appeals to players like me, who play JRPGsdespite their art direction. Since JRPGsand comics are character driven, it seems at first glance to be a good fit. Forgottenlor checks out Battle Chasers: Nightwar to find out if the beautiful animated game is also a beautiful game.īattle Chasers: Nightwar is an interesting marriage of an obscure fantasy comic book with the sort of gameplay one sees in early Final Fantasy games.
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